traiano Posted February 4, 2012 Share Posted February 4, 2012 Hi Im new in houdini and Im trying to hit a ball to a box. My network is composed by the ball as static object, and the box as brakeable. Inside the box object, I can view the box smashed in pieces with explodeview1. But, When i plug a dopimport, my box dissapears from viewport.. why? network image attached. Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted February 4, 2012 Share Posted February 4, 2012 did you set the box as an RBD Fractured Object in DOPs? Frankly it's hard to tell from your screenshot what's wrong with your scene, can you post a hipfile? Quote Link to comment Share on other sites More sharing options...
Annon Posted February 4, 2012 Share Posted February 4, 2012 I think you just need to change the import style to "fetch geometry from DOP network"... Quote Link to comment Share on other sites More sharing options...
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