duanxiaozhi Posted February 4, 2012 Share Posted February 4, 2012 (edited) Hello everybody, Is there a way to generate splash and foam from a cached flip particle data? like realflow hybrido system. also I notice in realflow you can make a vorticity attribute to render in krakatoa. How to make it for flip simulation? Edited February 4, 2012 by duanxiaozhi Quote Link to comment Share on other sites More sharing options...
ikarus Posted February 7, 2012 Share Posted February 7, 2012 Hello everybody, Is there a way to generate splash and foam from a cached flip particle data? like realflow hybrido system. also I notice in realflow you can make a vorticity attribute to render in krakatoa. How to make it for flip simulation? You could probably emit spray/foam particles based on curvature of the meshed simulation and advect that stuff using the flip particles/velocity field. Quote Link to comment Share on other sites More sharing options...
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