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How to make FLIP splash and vorticity ?


duanxiaozhi

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Hello everybody,

Is there a way to generate splash and foam from a cached flip particle data? like realflow hybrido system.

also I notice in realflow you can make a vorticity attribute to render in krakatoa.

How to make it for flip simulation?

Edited by duanxiaozhi
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Hello everybody,

Is there a way to generate splash and foam from a cached flip particle data? like realflow hybrido system.

also I notice in realflow you can make a vorticity attribute to render in krakatoa.

How to make it for flip simulation?

You could probably emit spray/foam particles based on curvature of the meshed simulation and advect that stuff using the flip particles/velocity field.

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