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Twisted surfaces !!


gaurav

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Hello Folks,

How about mobius bands ?

As usual most simple and obvious methods comes to me easily,this time 2 of them.

How would you approach continues, Twisted surfaces in sop land ??

All ideas are welcome and your help is appreciated for my ambitious "10 year longterm plan" to master sops. :)

Yes, Control over number of twists would be desirable.

post-6162-132846927279_thumb.jpg

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Oh oh, that shouldn't take 10 years! Try rotating vectors on a circle (uv texture it and use u) and then copy paste lines and skin them.

That will give you a shitty version of a moebius band (the twist isn't so clean) but you should be able to fix that with a little thought in less than 10 years!

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Oh oh, that shouldn't take 10 years! Try rotating vectors on a circle (uv texture it and use u) and then copy paste lines and skin them.

:lol:

Thanks Macha,

Looks like i am making some progress because thats how i generated the above image.

Time to rethink the strategy. :ph34r:

I am moving on to the escher knots and staircases from next week. ;)

Cheers,

Edited by vectorblur
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Another less useful but fun way to do is by creating a grid with uv coords. Fit u to 0..2*pi and v to -1..1

Now scatter points and use uv as parameters to calculate x,y,z according to

x: (1+0.5*v*cos(u/2))*cos(u)

y: (1+0.5*v*cos(u/2))*sin(u)

z: 0.5*v*sin(u/2)

You get a mobius shaded point cloud.

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