magneto Posted February 8, 2012 Share Posted February 8, 2012 (edited) I was watching 3dbuzz's td volume 1 series and in one of the parts they are using a VEX gallery marble where it has veins, etc. But the marble material I found in Houdini from the material palette doesn't have any vein control and appears pretty pale even when I change the diffuse color to bright red, etc. Is there a material like this I can use just so that they are similar at least? EDIT: Sorry double post, please delete one. Edited February 8, 2012 by magneto Quote Link to comment Share on other sites More sharing options...
magneto Posted February 9, 2012 Author Share Posted February 9, 2012 Btw this is how it looks in the video: Thanks. Quote Link to comment Share on other sites More sharing options...
Mikal Posted February 9, 2012 Share Posted February 9, 2012 Hi Ryan... Don't have an install of 9.5, but... the H11 marble shader also doesn't seem to have any vein parameters set? - although it has been updated with the H11 surface model. If you need to create a marble texture - you can overwrite the diffuse colour in the shader. At the VOP level within the shader, if you: Create a veins pattern and a colourmix VOP. Plug global position into the veins pattern The outgoing veins amount into the bias amount on the colourmix The outgoing blended amount from the colour mix into the diffuse colour on the surface shader. Promote any of the attributes you want to adjust from these Works in H11 anyway. http://vimeo.com/14092187 - Mr PQ actually covers this. M Quote Link to comment Share on other sites More sharing options...
rafaelfs Posted February 9, 2012 Share Posted February 9, 2012 (edited) Or you could just create a Marble VOP and plug the color out to the difuse color of the surface model. I've done a bit more than that in the attachment, mostly for interface's sake, but you'll get the idea. Now promote the parameters and voila! Cheers marble_shader.hip Edited February 9, 2012 by rafaelfs Quote Link to comment Share on other sites More sharing options...
magneto Posted February 9, 2012 Author Share Posted February 9, 2012 Thanks alot guys, yeah I thought the marble in H11 would be the same as the one in H9.5 so that's why I was surprised. Thanks again Quote Link to comment Share on other sites More sharing options...
magneto Posted February 9, 2012 Author Share Posted February 9, 2012 (edited) Also guys there is a VOP VEX Surface operator that has OGL parameters but I can't find anything similar in H11. Basically they are also making it so that the texture shows in the viewport, but I couldn't find anything that has those so I could assign the texture used there too. Any ideas? Thanks Edited February 9, 2012 by magneto Quote Link to comment Share on other sites More sharing options...
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