magneto Posted February 10, 2012 Share Posted February 10, 2012 In 3dbuzz video I am watching, they assigned a diffuse map for render but also assigned the same map to an OGL texture layer but I don't have anything like that. I looked at all the nodes in my shader but there is none. They are using VOP VEX Surface: Any ideas? Thanks Quote Link to comment Share on other sites More sharing options...
axebeak Posted February 10, 2012 Share Posted February 10, 2012 I think this one is called "Surface Shader Builder" in H11, it's under Surface folder in the TAB Menu. You can also add OGL parameters to Material Shader Builder at SHOP level (Edit Parameter Interface... -> For Rendering -> SHOP Options -> OGL). 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted February 10, 2012 Author Share Posted February 10, 2012 Thanks that did the trick Quote Link to comment Share on other sites More sharing options...
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