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Optimising render?


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Hi guys.

I´m trying out some lightning, shading and rendering in Mantra.

Here´s a scene I did, doing some test renderings with Motion Blur and DoF, also added some displacement and blurred reflections on the shaders. Lightning was done with arealights.

First I tried to do it with the Micropolygon renderer, but then I had to crank the sampling quality on the arealights way up, then I switched to PBR and that did not need as many sampling quality in the area lights

I tried to do a similar setup that I would do in Maya and Vray, but maybe I´m doing something wrong here? Maybe there´s a better way of lightning or rendering?

What do you think? Does anyone have any suggestions?

Thanks

//Anders

test_rendering.hipnc

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Hi guys.

I´m trying out some lightning, shading and rendering in Mantra.

Here´s a scene I did, doing some test renderings with Motion Blur and DoF, also added some displacement and blurred reflections on the shaders. Lightning was done with arealights.

First I tried to do it with the Micropolygon renderer, but then I had to crank the sampling quality on the arealights way up, then I switched to PBR and that did not need as many sampling quality in the area lights

I tried to do a similar setup that I would do in Maya and Vray, but maybe I´m doing something wrong here? Maybe there´s a better way of lightning or rendering?

What do you think? Does anyone have any suggestions?

Thanks

//Anders

Hi Anders,

what's worng with your rendering, motion blur working, dof working, displ working, it seems ok to me for a test. Keep in mind that area lights works best with PBR! There are some free real good tutorials here https://vimeo.com/user2030228 from Peter Quint in order to understand how houdini works, he covers everything you need for a basic rendering, shaders, render engines, motion blur, dof, passes etc.

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Hi cparliaros.

Thanks for your reply, there is nothing wrong with my renders, but I was more wondering if there is some way to optimise the renders (if you could shave off one minute from each render, that would make a big impact if there are hundreds of frames etc...). Any suggestions would be good :-).

I have already watched Peter´s tutorials, which are awsome by the way, and am quite familiar with how you render in Houdini and Mantra (micropylogon, PBR, passes etc), but I am trying to up my production quality, and was wondering if there´s a way to optimise my renders?

With this resolution and these settings, I´m getting around 2 1/2 minute a frame (on a pentium I7), and I where wondering if there´s some how optimise it? I know that it is expensive with arealights, displacement, MB and DoF, but that´s why I wanted to test it out.

Maybe I can have the keylight as an arealight and spotlights as the rimlight and fillights? I just trying to learn Mantra, shading and rendering, and how to get the most speed out of it.

Thanks

//Anders

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