vfxstudent Posted February 15, 2012 Share Posted February 15, 2012 hi there ! I'm having this problem : captured geometry ,that later is imported as rdb in a dopnetwork for a sim, is not followed by the skeleton that stay still so i cannot apply other dynamics to the scheleto because it stay in the original position. Anyone can help me ? tnks a lot wito Quote Link to comment Share on other sites More sharing options...
anim Posted February 15, 2012 Share Posted February 15, 2012 if you create RBD from deforming geometry (like captured one) you need to check Use Deforming Geometry on RBD DOP object so it will update for each timestep but more efficient workflow may be creating proxy rigid (non-deforming) objects (static RBDs) parented to each bone, which will serve as collision geometry in that case houdini will not need to recalculate collision volumes for each frame which will speed up your simulation 1 Quote Link to comment Share on other sites More sharing options...
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