xpc Posted February 18, 2012 Share Posted February 18, 2012 (edited) Hello, I would like to make an object that collide with a wall and break a part of it. But I would like the pieces that are not hit by the object to stay sticked to the "static wall". I try to use the "Glue to Object" parameter in the RBD Glue Object but I can't make it work. I could disable all the rbd that touch the inside of the static wall but I would really need to control the amount of glue between the chunks and the internal parts of the static wall. Any ideas ? Thanks! Xavier glueToObject_test.hip Edited February 18, 2012 by xpc Quote Link to comment Share on other sites More sharing options...
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