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RBD Glue to Object


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I would like to make an object that collide with a wall and break a part of it.

But I would like the pieces that are not hit by the object to stay sticked to the "static wall".

I try to use the "Glue to Object" parameter in the RBD Glue Object but I can't make it work.

I could disable all the rbd that touch the inside of the static wall but I would really need to control the amount of glue between the chunks and the internal parts of the static wall.

Any ideas ?




Edited by xpc
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