calin_casian Posted November 8, 2003 Share Posted November 8, 2003 I try to use vex_glass shader and it worked just fine up to the time that I want to render transparent shadows with it. I did a bit of research in VEX and I found out that in order to make refraction the opacity is set internaly to 1. Now can someone please tell me how can I use it along with texture filter shadows. I try to put another paremeter for the opacity and turn it down but now the glass obj, looks washed out. many thx calin Quote Link to comment Share on other sites More sharing options...
deecue Posted November 9, 2003 Share Posted November 9, 2003 since your obj is getting washed out but you are happy with the shadows, could you just do a multi-pass render? do a pass with your shadow tweaked and a pass with your glass obj tweaked? dave Quote Link to comment Share on other sites More sharing options...
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