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Flip Fluids Self-Interaction Problem...


goldleaf

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I'm getting to better know Houdini 12 and FLIP fluids, and I thought a good excercise would be to replicate the test that Igor did with Naiad (http://vimeo.com/29045955). To emit my fluids, I have an expression in the Creation Frame parameter:

if($F%5==1,$F,0)

I can't find any 'Mutual Affector' toggles on or in the flipfluidobject or the flipfluidsolver.

Has anyone else had success doing this, and could lend an idea or two?

Thanks!

stacking_sticky_teapots.hipnc

post-3767-133075410527_thumb.png

Edited by goldleaf
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There's no way to make multiple FLIP objects interact with each other; you should emit a volume of particles into the same FLIP Object at different times. Then for a test like the one you link to (where the different viscous fluids don't interact), just run the simulation multiple times with different viscosity values, each time caching to a different file sequence, then offset the different simulation outputs at render time.

See attached for an example of emitting a volume of particles at intervals.

teapot_stack.hip

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Aha! That makes much more sense; I figured it must have been something wrong fundamentally with my approach.

Thanks Johner!

Edit: Oh, btw, how did you get the particles to collide against the bounding box? Mine just want to flow through it...

Edited by goldleaf
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Oh, btw, how did you get the particles to collide against the bounding box? Mine just want to flow through it...

Turn on Closed Boundaries on the FLIP Object | Initial Data (similar to Pyro). And make sure the FLIPSolver has Collide With Volume Limits enabled (it's on by default).

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