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geo copied to particles - deform to motion path


wixman

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Have some geometry copied onto a particle system and aiming in the direction of velocity. I would like the geometry to bend to follow the arc of motion.

Here's some things I'm in the middle of experimenting with:

- Create a short curve from the original particle using splits with a short lifespan, then use this in a wire deformer. I have this working right now but as the particle dies I get a bunch of crazy deformation and the deformation isn't looking great.

- Use the velocity vector from the previous frame/frames and compare this to the current frame, then somehow use this value to drive the deformation in a twist/bend deformer. Haven't really tried this yet.

- Create full curves from the particle's path and use this to build a lattice - Haven't really tried this yet.

- Create full curves from the particle's path and use this to create a flat surface and use a creep sop to move/deform the geometry along the path. Haven't tried this yet - Would need to bring in the start and end frames of the particle so I can match the timing to the original particle.

- Bring the copied geo into dops as soft bodies - haven't tried this yet - might get a bit messy.

If anyone has any other suggestions about better ways to do this, I would love to hear them

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Creep's definitely giving me the best results. And as the curve I'm using for the creep sop is being created on the fly from the particles, I don't actually need to animate the creep sop, I can just leave it at the leading end.

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