asnowcappedromance Posted March 4, 2012 Share Posted March 4, 2012 hey guys, I have a bunch of point light instanced to particles. Now there's geometry that shall only be affected by those light instances, so I thought I just have to put the instance light into the "Light Mask" field under Render/Shading. It's not that easy though. I can't just write "LightInstance" or do it the other way around and input "* ^keylight ^filllight *rimlight" because if I do so the geometry renders black. I think it's got something to do with the fact that those light instances get assigned names, but right now I'm clueless. Any ideas? thanks, Manu Quote Link to comment Share on other sites More sharing options...
rdg Posted March 4, 2012 Share Posted March 4, 2012 (edited) Any ideas? You need to use Categories instead. There are some parameters you can add to the light to enable these. Instanced lights are renamed during this process, so the pattern matching for masks won't work. Edited March 4, 2012 by rdg Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted March 4, 2012 Author Share Posted March 4, 2012 ah, interesting. Thank you! Quote Link to comment Share on other sites More sharing options...
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