thinkinmonkey Posted March 4, 2012 Share Posted March 4, 2012 Hello all, I'm using Houdini 12.0.552 and I'm working in SHOP Network. In H11 I can convert an INLINE op to VOP op selecting "Create new VOP type" from pop-up menu, but I cannot find it in H12. Maybe SideFX changed workflow: does someone know how to do that? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
nord3d Posted March 4, 2012 Share Posted March 4, 2012 (edited) In H11 I can convert an INLINE op to VOP op selecting "Create new VOP type" from pop-up menu, but I cannot find it in H12. Isn't it the same thing as "Compile VEX Code to SHOP Type"? Edit: I'm sorry, I was wrong... Just never use it this way before. Edit2: Workaround in Houdini Help: http://www.sidefx.com/docs/houdini12.0/assets/advanced_otl vcc (the VEX compiler) has options for creating OTLs directly from .vfl files. They are described briefly in the vcc usage message. vcc -m vops.otl shader.vfl This creates a new VOP operator and puts it in vops.otl. This is exactly what Houdini does now when you choose “Create New VOP Type” from the RMB menu of a SHOP or VOPNET operator. Edit3: ...But it doesn't work. Edited March 5, 2012 by nord3d Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted March 5, 2012 Author Share Posted March 5, 2012 Hi nord3d, no, I think it's not that. Anyway I just solved: File -> New operator type -> vex builder type. Cheers all. Quote Link to comment Share on other sites More sharing options...
nord3d Posted March 5, 2012 Share Posted March 5, 2012 (edited) Hi, thinkinmonkey, thank you for a tip. Previously, I used only SOP and SHOP assets and had no experience with VEX Builder type. I mean, didn't know that VEX Builder is for create VOP nodes. Edited March 5, 2012 by nord3d Quote Link to comment Share on other sites More sharing options...
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