Xsiv Posted March 8, 2012 Share Posted March 8, 2012 Hi All, I want to have simple primitive objects follow an animated high detailed rig. I want a cube to follow the body. I want 4 cylinders to follow the arms and legs, respectively. I want a sphere for the head. In Maya I would just make them a child of the joint. Easy. As I only know how to blow things up in Houdini, how is this accomplished? Thank you for your suggestions. Xsiv Quote Link to comment Share on other sites More sharing options...
edward Posted March 9, 2012 Share Posted March 9, 2012 Make them a child of the bones? If your rig is in some asset, then use the Fetch Object to get their transform and then parent your constrained objects as children of the Fetch Objects. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.