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Parenting Primitive Objects Under Hi_resolution Animated bi-ped


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Hi All,

I want to have simple primitive objects follow an animated high detailed rig.

I want a cube to follow the body.

I want 4 cylinders to follow the arms and legs, respectively.

I want a sphere for the head.

In Maya I would just make them a child of the joint. Easy.

As I only know how to blow things up in Houdini, how is this accomplished?

Thank you for your suggestions.

Xsiv

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