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vex_numthreads resets to 0 in H12


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While loading a scene with an asset, in which vex_numthreads was referenced* from some VOP/VEX SOP, it's a warning window appears:

Warning:

/obj/bla_bla_bla:

Parameter value 1perproc in vex_numthreads is invalid. Defaulting to 0.

So, although "1perproc" is default now in H12, I can not defaulting it in my asset, only two options: leave it at "0" ("No Threading") or just remove the "Number of Threads" from the asset UI.

May be I doing something wrong, or it is a bug?

*just by drug & drop to Type Properties window

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