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Light bulb in h 11


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Kinda really failing at making a shader for this light bulb in my scene that looks any bit realistic...

Anyone lurking about care to nudge me in the right direction? (Release 11)

Here's what I'm going for (though, of course, it doesn't have to be so elaborate), and below that's what I've pretty much done so far.



PS. I'm having the most trouble making the glass look realistic and naturally catch any of the light that passes through it without looking... dumb...

Thanks again.



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