hyperforce Posted March 19, 2012 Share Posted March 19, 2012 Hello, I'm trying to create to create a system that can construct a room level by level and then merge them together. But the amount of levels needs to be variable. I tried to create the different level shapes using a Foreach sop with a cookie sop inside However I'm having trouble fusing the results together as a cookie SOP seems to be limited to fusing 2 objects together per SOP. So i'm wondering, is there a way to run cookie sop in a loop somehow. Fusing the first 2 levels together first then taking that result and fusing it with the next level. repeating until all levels are fused together? Much appreciated. Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted March 19, 2012 Share Posted March 19, 2012 Stay away from using cookie for anything beside eating. Is there no other way to merge those levels ? Can you post screen-shot ? Quote Link to comment Share on other sites More sharing options...
hyperforce Posted March 19, 2012 Author Share Posted March 19, 2012 (edited) I'll need to reverse the face direction inwards after its all merged. But you can see it forms a room with different levels. These are 3 (but could be more) different shapes (one for each level) that need to be combined into one. I also tried converting them into a volume and then converting them back to a surface. but that hasn't proven successful yet. Edited March 19, 2012 by hyperforce Quote Link to comment Share on other sites More sharing options...
gui Posted March 19, 2012 Share Posted March 19, 2012 Hello Erwin, I learned what I think is a great trick using foreach sop. It's just to pass one "shape" ate each iteration and cookie that with the last iteration. I'm posting a file (h12), and a jpg with the general idea. I hope it helps. cookie.hip Quote Link to comment Share on other sites More sharing options...
gui Posted March 19, 2012 Share Posted March 19, 2012 Quote Link to comment Share on other sites More sharing options...
symek Posted March 19, 2012 Share Posted March 19, 2012 It seems to be a job for a new SoverSOP. It can take a geometry computed with a previous frame + up to 4 others geometries, and process them together. Quote Link to comment Share on other sites More sharing options...
hyperforce Posted March 19, 2012 Author Share Posted March 19, 2012 (edited) Thanks Gui that looks like what I need. Much appreciated. I have Houdini 11 still but I can open it. Symek, do you mean the SOP solver DOP? I watched some tutorials about that today, still had to look further into it though. Edited March 19, 2012 by hyperforce Quote Link to comment Share on other sites More sharing options...
gui Posted March 19, 2012 Share Posted March 19, 2012 I can't see how the sop solver (in sops, now in h12), can help in this case, because it's computation is based in time, foreach, in the other hand, do this in just 1 frame. Quote Link to comment Share on other sites More sharing options...
symek Posted March 19, 2012 Share Posted March 19, 2012 I can't see how the sop solver (in sops, now in h12), can help in this case, because it's computation is based in time, foreach, in the other hand, do this in just 1 frame. I can't see how time SolverSOP can't be helpful here because of that. Not to mention, that with sub-stepping turned on you can perform exactly like foreach Quote Link to comment Share on other sites More sharing options...
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