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Mild opacity map emergency


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Hello all!

Any help on this would be greatly appreciated, as my deadline is nigh and I'm having trouble figuring it out.

So: my renders look swell in mplay, but the opacity maps that I have only half-work when the images are rendered to disk.

The maps are in a mantra surface material as .tiffs or .jpgs, and I'm rendering out an .exr sequence with a depth plane. If I use PBR, it works fine even when saved to disk, but with micropoly (which is what I need to use, in this case) there's no joy. The map is only half-working, making the areas that should be invisible just translucent.

I've tried adjusting the tint.

Thanks!

~Whithers

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Hello all!

Any help on this would be greatly appreciated, as my deadline is nigh and I'm having trouble figuring it out.

So: my renders look swell in mplay, but the opacity maps that I have only half-work when the images are rendered to disk.

The maps are in a mantra surface material as .tiffs or .jpgs, and I'm rendering out an .exr sequence with a depth plane. If I use PBR, it works fine even when saved to disk, but with micropoly (which is what I need to use, in this case) there's no joy. The map is only half-working, making the areas that should be invisible just translucent.

I've tried adjusting the tint.

Thanks!

~Whithers

Can't you use "Micropolygon PBR" in this case? Either that or you can build your won shader instead of using the Mantra Surface Shader...

Cheers

Edited by rafaelfs
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