vfxstudent Posted March 28, 2012 Share Posted March 28, 2012 hi , as attachment i'm having artifact on a shattered geo ( is a polisurf cooked several time and then extruded), it' very annoing also because it's glass an break the surface contiunuity , any hints ? thanks all !! Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted March 28, 2012 Share Posted March 28, 2012 Hi Vito, have you tried FACET with "Cusp polygons" on? But pay attention: because it create new points, prims will be all disconnected, so it's important you use the FACET after DOP simulation and just before rendering or strange things will happen! Happy magic! Quote Link to comment Share on other sites More sharing options...
tjeeds Posted March 28, 2012 Share Posted March 28, 2012 Alternatively you can use the Vertex SOP set to Cusp Normal to create Vertex normals and avoid changing mesh topology. 1 Quote Link to comment Share on other sites More sharing options...
thinkinmonkey Posted March 28, 2012 Share Posted March 28, 2012 Thanks, Jesse, I didn't know that! Cheers. Quote Link to comment Share on other sites More sharing options...
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