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World space position of the particle collision

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Hello Folks,

If add hit position attribute is turned on in collision pop.

Per help card : $HTX $HTY $HTZ return the world space position of the last collision.

Shouldn't it be called Local position of the last collision since its contained inside a geo at sop level.

What if there is obj level transform ? In that case its not returning true world space pos of the collision.

Any thoughts on world v/s local ?


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