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milk it


FR3D

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Hello to everyone,

My name is Fred and i am quiet new to Houdini, two weeks or so.

I am Zbrush/Modo/C4D user, and i decided to level up for good. I tried many of the industrial standard package, but find myself

attracted towards Houdini.

i bought apprenticeHD, and i am trying to get my company to get the full version for commercial work.

I work for TV in Dubai.

after looking at some P.quint and cmivfx tutorials and seeing some videos around, i decided to do my own version

of the very famous glass breaking with liquid. I guess almost everyone starts there :)

for the project I used:

-bullet physics

-FLIP

-Voronoi fracture (not auto fracture as i like to have full control on my destruction)

-There is only 1 sub step, the challenge for me was to make it work without modifying the basic set up,

except for the particles separation, and modify the volume collision the less possible.

-PBR render

i used milk as the water refraction was taking way to long to render on my machine.

so here you go, and critics a more than welcome...i will post the file later on for people to tell me if i could have made anything better in my setup.

so here you go

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