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Particle Rotation


NikNix

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I'm working a my final project, which is a particle system and I need a little help.

Basically, what happens is a bunch of templated geometry is evertually a drawn to an attractor to form a shape. I want the textures on then geometry to make up the design of the shape when they all land. My first try was putting jsut a UV project on them in the landing position, but then they swim. So I put the UVproject before the copy and referenced the landing position so that it offsets correctly per particle. The only problem is it that it's not rotate correctly per particle. If all the particle land and I cut all their velocities to 0 in each axis, the design is correct. But if I do that it creates a whole bunch of unsightly snapping, and i really want them to land in all sorts of random directions.

How do I reference the rotation of the paricles?

I've tried using... point(".../pop1/",$PT,"rot",1) , but have had no luck... Let me know what you all think. Thanks!

Nikki

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