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Texture sliding issue

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Hey folks,

I'm a Maya user and I'm currently learning/exploring Houdini. While experimenting with the mantra surface material (H12) ran into a texture sliding problem. I animated a sphere by diving into its geometry level (SOP) and apending a transform node which is driven by a expression of $FF in the x position attribute to make the sphere move along this axis. When adding this mantra surface material to the sphere, with displacment activated using the build in noise options, I get texture sliding when I render out this image sequence.

How can I prevent this from happening? Meaning where are the controls for texture projection or uv options hiding in Houdini? :blink:

Thx in advance for your help! Looking forward to your answers! :)

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