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tile a texture in Houdini 12


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hey, I am new to rendering and shading in Houdini and I was wondering how I can set up my tillable textures in a mantra surface shader.

I set the color map wrap to repeat but nothing is repeating and I can't set up how often it should repeat in x an y.

I am used to mental ray shading and I am very confused with the houdini way of doing stuff.....

Cheers

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hey, I am new to rendering and shading in Houdini and I was wondering how I can set up my tillable textures in a mantra surface shader.

I set the color map wrap to repeat but nothing is repeating and I can't set up how often it should repeat in x an y.

I am used to mental ray shading and I am very confused with the houdini way of doing stuff.....

Cheers

If your trying to tile a texture map on geometry with UVs you could scale the UVs with a UV Transform sop. Scaling X and Y by 0.1 would be like having 10 tiles.

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