trapdooruk Posted November 21, 2003 Share Posted November 21, 2003 Hey all, i have attatched a very lame car to this post. What I was wondernig is whether I can apply an expression to the points so that it looks like the car is being crushed. I.e apply expression to the Y coordinates so that over a period of time the car gets crushed from the back to the front - as though a heavy truck is driving over it. Any help would be greatly appreciated Thanks Trapdoor! car.hipnc Quote Link to comment Share on other sites More sharing options...
stevenong Posted November 21, 2003 Share Posted November 21, 2003 Hi there, Instead of using expressions, try to use metaballs with either a Magnet or Bulge SOP. Also, you might want to look into using a Lattice SOP then animating the points to deform the car. Have fun! Cheers! steven Quote Link to comment Share on other sites More sharing options...
old school Posted November 22, 2003 Share Posted November 22, 2003 Another approach is to use a vop network that uses cell noise. I attached a file that applies voronoi (cell) noise defined in a vop network to some geometry by painting in to a scale attribute. -jeff krinkly.zip Quote Link to comment Share on other sites More sharing options...
Wolfwood Posted November 22, 2003 Share Posted November 22, 2003 Just to annoy jeff I'll suggest the geometry CHOP. jim. Quote Link to comment Share on other sites More sharing options...
old school Posted November 24, 2003 Share Posted November 24, 2003 Yes, that is annoying jim, but a CHOPs solution is entirely possible none the less. Quote Link to comment Share on other sites More sharing options...
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