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Simple VEX


psynine

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I've got a very simple question.

How do you modify point position of a simple line through VEX.

For example... make a line with 10 points.

Pipe that through a VEX function and apply noise.

This may seem simplistic but my brain is not pulling this out of my tail today.

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Sure, that's actually one of the things vex performs really well.

Example attached:

Sweet. But what if I want to apply the noise to say a circle and only apply the noise in the ZX plane?

Edited by psynine
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