psynine Posted April 27, 2012 Share Posted April 27, 2012 I've got a very simple question. How do you modify point position of a simple line through VEX. For example... make a line with 10 points. Pipe that through a VEX function and apply noise. This may seem simplistic but my brain is not pulling this out of my tail today. Quote Link to comment Share on other sites More sharing options...
kubabuk Posted April 27, 2012 Share Posted April 27, 2012 Sure, that's actually one of the things vex performs really well. Example attached: noiseVop.hipnc Quote Link to comment Share on other sites More sharing options...
psynine Posted April 27, 2012 Author Share Posted April 27, 2012 (edited) Sure, that's actually one of the things vex performs really well. Example attached: Sweet. But what if I want to apply the noise to say a circle and only apply the noise in the ZX plane? Edited April 27, 2012 by psynine Quote Link to comment Share on other sites More sharing options...
kubabuk Posted April 27, 2012 Share Posted April 27, 2012 Sweet. But what if I want to apply the noise to say a circle and only apply the noise in the ZX plane? set Y to 0. Quote Link to comment Share on other sites More sharing options...
psynine Posted April 27, 2012 Author Share Posted April 27, 2012 (edited) set Y to 0. That doesn't actually work though. Look at my modified file. What am I missing? noiseVop2.hipnc Edited April 27, 2012 by psynine Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted April 27, 2012 Share Posted April 27, 2012 noiseVop3.hipnc Quote Link to comment Share on other sites More sharing options...
psynine Posted April 27, 2012 Author Share Posted April 27, 2012 noiseVop3.hipnc Ahhh.... (facepalm). Thanks Mantra. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.