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DOPs properties / fields bounded by volumes...?


toadstorm

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Hello,

Sorry if this is a noob question. I want to be able to control the effect of fields in a DOPs simulation using bounding volumes. For example, I want to be able to direct a shattering effect so that pieces will float upwards, but only if they have passed within a specific volume (ideally one created and animated in SOPs, like a sphere or cube.) I've seen examples of this done with the RBD State DOP, but those examples only used a sweeping plane to determine what the glue strength was set to. The Maya equivalent would be setting a volume bound for a field. Is there a way to do this using volumes?

Thank you!

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it's called Mask Field DOP, which you can connect directly to your force to limit it just within some volume

there is an example in help

Knew it was a noob question. Thanks for pointing me in the right direction.

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