jumper Posted May 15, 2012 Share Posted May 15, 2012 Hi, I have created some fog using the volume tools at the sop level using a mix of the isoffset and volume mix sops etc. I am trying to use the generic mantra shaders eg "wispy smoke" and "billowy smoke" and I am trying to add more detail with the noise of the shader..... But the noise doesn't seem to affect the density of my custom fog at all . I have attached a name sop with the name set to "density" .... is there something else I need to do to get the noise of wispy or billowy smoke noise to affect the density? I have attached the hip. Thanks in advance Stephen fogRender.hip Quote Link to comment Share on other sites More sharing options...
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