kuaile_yzh Posted May 22, 2012 Share Posted May 22, 2012 I do like this: 1. I import one object modeled with houdini to mari and paint ptex texture. 2.then import the object from mari to houdini. but ,I found that the textures on models built with quad faces is OK,but for trigle and pentagon ,the textures is incorrect. then i downloaded the samples from ptex website and import them to houdini ,the same problem is again. so ,how to fix the problem? thanks samples: ptex.us/samples/triangle.zip ptex.us/samples/pentagon.zip Quote Link to comment Share on other sites More sharing options...
Alanw Posted May 22, 2012 Share Posted May 22, 2012 so ,how to fix the problem? thanks I think you'll need to stick with quads for ptex. Honestly though, ptex isn't the answer for all pieces of geometry. (especially pieces that you won't subdivide) Mari also makes it possible to get away with auto-projecting your UV's most of the time, so the layout process is very fast. Quote Link to comment Share on other sites More sharing options...
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