tallkien Posted May 24, 2012 Share Posted May 24, 2012 Hi, We've noticed some strange behaviour when exporting Alembic caches on windows as opposed to linux (Maya). When we export from maya on a linux machine and import into houdini(linux) everything is fine, but if we export on windows and import on linux the uv's get flipped in v. Anyone else noticed anything similar? Some endian-ness issue maybe? cheers Lyn Quote Link to comment Share on other sites More sharing options...
Harsh M Posted May 24, 2012 Share Posted May 24, 2012 Hi, We've noticed some strange behaviour when exporting Alembic caches on windows as opposed to linux (Maya). When we export from maya on a linux machine and import into houdini(linux) everything is fine, but if we export on windows and import on linux the uv's get flipped in v. Anyone else noticed anything similar? Some endian-ness issue maybe? cheers Lyn I was facing similar kind problem. I submit as a bug to SESI but at the end we find out that Maya ABC Import is flipping the uvs. So i just fixed with UV Transform SOP in Houdini. Cheers ! Harsh Mistry Quote Link to comment Share on other sites More sharing options...
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