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Emiting dice objects into DOPS


greenT

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Hey guys, I have a super simple question. How can you emit geometry into dops? I have a particle system that I would like to copy a bunch of dice onto, and I want it to be constantly emitting. DOPS seems to only accept my first frame. Right now I have a copy SOP with a dice model, and a POP network to copy the models onto. I almost got what I wanted out of that system, but I have opted to do it in DOPS because I want the dice to interact with each other.

Any help is greatly appreciated!

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you should also ensure to kill each particle the next frame after it's being created in DOPs, otherwise you will get endless instances of the same object in your simulation!

Ack... I missed the reply before it was deleted!!

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