greenT Posted May 31, 2012 Share Posted May 31, 2012 Hey guys, I have a super simple question. How can you emit geometry into dops? I have a particle system that I would like to copy a bunch of dice onto, and I want it to be constantly emitting. DOPS seems to only accept my first frame. Right now I have a copy SOP with a dice model, and a POP network to copy the models onto. I almost got what I wanted out of that system, but I have opted to do it in DOPS because I want the dice to interact with each other. Any help is greatly appreciated! Quote Link to comment Share on other sites More sharing options...
spev Posted May 31, 2012 Share Posted May 31, 2012 (edited) . Edited June 1, 2012 by spev Quote Link to comment Share on other sites More sharing options...
asnowcappedromance Posted May 31, 2012 Share Posted May 31, 2012 you should also ensure to kill each particle the next frame after it's being created in DOPs, otherwise you will get endless instances of the same object in your simulation! Quote Link to comment Share on other sites More sharing options...
greenT Posted June 6, 2012 Author Share Posted June 6, 2012 you should also ensure to kill each particle the next frame after it's being created in DOPs, otherwise you will get endless instances of the same object in your simulation! Ack... I missed the reply before it was deleted!! Quote Link to comment Share on other sites More sharing options...
sadhu Posted June 7, 2012 Share Posted June 7, 2012 (edited) May be this post will help you. POP to RBD Edited June 7, 2012 by sadhu Quote Link to comment Share on other sites More sharing options...
gaurav Posted June 7, 2012 Share Posted June 7, 2012 Good ol' rbd object is powerful too. Take a look at the attached hip, might be useful. Cheers!! rbdemit.hipnc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.