Lyonz Posted June 2, 2012 Share Posted June 2, 2012 (edited) Hi all im trying to create a fast simulation using thousands of instanced RBD primitives based on points scattered within a volume. The problem is, some primitives are intersecting and wondered how i can delete these? As I have copied a primitive to the points, with the RBD copy to points tool. After going through the help manual Vops seems to be the best approach using either a point cloud or neighbour count to delete within a radius however can't get these to work ? Any advice is much appreciated. Cheers Lyonz Edited June 3, 2012 by Lyonz Quote Link to comment Share on other sites More sharing options...
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