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Using Vops To Delete Intersecting Dop Primitives


Lyonz

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Hi all im trying to create a fast simulation using thousands of instanced RBD primitives based on points scattered within a volume.

The problem is, some primitives are intersecting and wondered how i can delete these? As I have copied a primitive to the points, with the RBD copy to points tool.

After going through the help manual Vops seems to be the best approach using either a point cloud or neighbour count to delete within a radius however can't get these to work ? Any advice is much appreciated.

Cheers

Lyonz

Edited by Lyonz
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