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Integrate OSL into Houdini


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Hi,

I'm trying to consider Houdini as a generic graph creator and I want to construct a OSL shading network in Houdini, each node is used to store the parameter values, and I could retrieve everything by python script and output the shader as text.

For example, I would like to construct a plasic material in OSL, it could be constructed by a diffuse and specular, I wish that in SOHO,

plastic

- diffuse

- specular

- add

There are three 3 OSL proxy nodes, they would construct a simple graph under the node plastic.

How could I create nodes from New Operator Type window ? Thanks !

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