jumper Posted June 6, 2012 Share Posted June 6, 2012 Hi, I have used the pyro shelf tools to create train smoke. I have cached the sim to disk with velocity - ie vel.x vel.y and vel.z.I am rendering the smoke with the "Gemometry Velocity Blur" attribute on (its on the geometry node). I like the sim but want to mult down the geometry velocity blur .... I guess I need to mult down the vel.x, vel,y, and vel.z but I am not sure how to do this on the cached bgeo sequence - I looked at volume mix sop and the volume vop .... but I am not sure how to mult JUST the velocity. Any help will be much appreciated! Thanks Stephen Quote Link to comment Share on other sites More sharing options...
pclaes Posted June 6, 2012 Share Posted June 6, 2012 you can do that with a volume vop. Basically name your parameter the same name as your field. parameter -> vel (vector) then multiply it with your own float parameter (name it v_mult or something similar). then create another parameter, but set it to export and name it vel (also a vector). I would also highly recommend you to watch this (at least the first 15 mins.): http://www.sidefx.com/index.php?option=com_content&task=view&id=2200&Itemid=132 cheers, Peter Quote Link to comment Share on other sites More sharing options...
jumper Posted June 8, 2012 Author Share Posted June 8, 2012 Hey Peter, Thanks for the help! Works great. I also managed to group the vel using 1 2 3 as primitive numbers and then volume mix on that worked too. Your way is a bit more flexible! The link is very useful too .... I somehow missed that. Cheers! S Quote Link to comment Share on other sites More sharing options...
digitalaayush Posted October 17, 2012 Share Posted October 17, 2012 Hi Jumper, Would you like to share the procedure to achieve the train smoke simulation with all of us. Your effect is looking pretty awesome in the thumbnail already..!! Cheers Aayush Quote Link to comment Share on other sites More sharing options...
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