sandzuro Posted June 18, 2012 Share Posted June 18, 2012 I try to make ragdoll like behavior, but if i try to simulate goal object bones just dont move. I can make a goal object follow a path, but it solves only part of the problem. If i want fully dynamic relationship i can only try to recreate bone relationship as constraints in dops, but this is a not vaery good idea. Quote Link to comment Share on other sites More sharing options...
johnm Posted June 19, 2012 Share Posted June 19, 2012 you might be able to get somewhere by creating a "stick figure" version of your character and using a WireSolver to do your sim. Quote Link to comment Share on other sites More sharing options...
rdg Posted June 19, 2012 Share Posted June 19, 2012 i can only try to recreate bone relationship as constraints in dops, but this is a not vaery good idea. Why? 1 Quote Link to comment Share on other sites More sharing options...
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