Annon Posted June 18, 2012 Share Posted June 18, 2012 Having a bit of trouble getting a sim to behave itself and need flip particles to collide with a static object only after a few frames. I'm having a bit of a brain fart day today and can't get it to work. Was trying to get a collide relationship setup to only work on points that are not in the "justborn" group which is created in the particleFluidEmitter... Has anyone got an example scene I can have a quick gander at? Thanks C Quote Link to comment Share on other sites More sharing options...
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