sanostol Posted June 19, 2012 Share Posted June 19, 2012 Is it possible to control the cloths edge rest length with a multiplier? right now I'm using the rest geometry, but increasing the edge length introduces new rest angles to, on a closed mesh, a per vertex/point multiplier attribute. Also is there away to set up some points of a cloth object not to be considered for collision with their own cloth object, kind of per point self collide attribute Martin Quote Link to comment Share on other sites More sharing options...
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