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Log, Exp, Ramps, and Volumes


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I always have this problem that volumes piped into a ramp don't respond linearly to your changes. It is very hard to get a good smooth blend between a visual 0 and 1 density.

Now, I noticed that in H12 we have log vex nodes, and even a log parameter type. I think it's just the thing I need!

Does anybody know the proper way to set this up? I tried:

density -> exp -> ramp -> log

and similar variations but no luck.

What is the correct way to do this?

Edit: density -> negate -> exp -> ramp

works better for manipulating low density areas but still fiddly

Edit edit: Uhuh! I found it!! Brilliant!!

ramp -> negate -> power (reverse inputs and use $E) -> complement

Edited by Macha
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