iwilson2 Posted June 29, 2012 Share Posted June 29, 2012 Hey guys! I've recently started getting into creating shaders and using VOPS. I've followed enough tutorials to be comfortable with VOP networks and now I want to do something a little more complicated. I'm interested in building layered materials like car paint but I'm not sure how to go about it. Do I just start with one material and edit it with reflections and such or is there a way to mix a lambert and specular material together and edit it that way? Also, random question but I'm interested in finding more learning materials for houdini and I've heard a lot of good reviews for houdini on the spot and the magic of houdini. Are these still relevant/helpful today or would they be a bit outdated at this point? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.