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Creating Layered Shaders


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Hey guys! I've recently started getting into creating shaders and using VOPS. I've followed enough tutorials to be comfortable with VOP networks and now I want to do something a little more complicated. I'm interested in building layered materials like car paint but I'm not sure how to go about it. Do I just start with one material and edit it with reflections and such or is there a way to mix a lambert and specular material together and edit it that way?

Also, random question but I'm interested in finding more learning materials for houdini and I've heard a lot of good reviews for houdini on the spot and the magic of houdini. Are these still relevant/helpful today or would they be a bit outdated at this point?

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