mitz711 Posted July 25, 2012 Share Posted July 25, 2012 I have an fbx file that has the geometry and materials from maya which i have imported into houdini. My problem is that when I try to create another geometry node and place an object merge node inside linking it to the fbx, the materials are not present! Any idea how to get around this? Quote Link to comment Share on other sites More sharing options...
woodenduck Posted July 25, 2012 Share Posted July 25, 2012 The geo nodes probably have relative pathways to the materials from inside the subnet. Just go to the material tab on your new geo node containing the object merged geometry, and set the pathway to the imported material. Post a .hip file if you have trouble. Quote Link to comment Share on other sites More sharing options...
mitz711 Posted July 26, 2012 Author Share Posted July 26, 2012 The geo nodes probably have relative pathways to the materials from inside the subnet. Just go to the material tab on your new geo node containing the object merged geometry, and set the pathway to the imported material. Post a .hip file if you have trouble. Ok so i've tried that and it appears to work in the view port but when i render it shows up as a complete white surface! I'm trying to attach a file here so others could have a look but for some reason I can't i've tried on safari, IE and firefox but i still can't upload anything! i've tried using the basic and advanced uploader but it still doesn't let me upload files here. any idea why? Quote Link to comment Share on other sites More sharing options...
DASD Posted February 10, 2014 Share Posted February 10, 2014 http://forums.odforce.net/topic/19422-object-merge-question/?hl=%2Bobject+%2Bmerge this might help, maybe. Quote Link to comment Share on other sites More sharing options...
Netvudu Posted February 10, 2014 Share Posted February 10, 2014 Yes. You can use the script there as it´s exactly the same problem 1 Quote Link to comment Share on other sites More sharing options...
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