Ben Lumumba Posted December 20, 2003 Share Posted December 20, 2003 Hi, I have some basic question regardles Kinamtics solver I work through 3D Buzz's basic bones and kinematics. I have two bones,like upper arm and lower arm and set kinematics on normal IK.I have CHOP network editor where I see that node with export flag turned on,and IK solver works as expected,but when turning off export flag to disable IK on my bones nothing happen.i.e. I can transform my IK null affecting bones as usuall I am supposed to freely move my IK null wihout affecting my bones. Also,I noticed quite differences in 6.1 from 5.5 when creating kinematics In 6.1 I got that KIN_Chops node no metter how many IK's and bones I make.(except for NO Kinematics) And when selecting bones in OBJ Network editor my CHOP network editor jumps to SOP network editor without to be link to any pane Strange? At least for me Any suggestion? Best regards, Ben Quote Link to comment Share on other sites More sharing options...
tallkien Posted December 20, 2003 Share Posted December 20, 2003 you use the IK blend slider to disable IK, The solver's behaviour has changed since 6 Quote Link to comment Share on other sites More sharing options...
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