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enviroment light and infinite option


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Hello,

I recently switched from maya vray/mentalray to mantra. Everytime I was rendering interior scene with hdri I was selecting "infinite" in ibl tab. That option is disabling virtual infinite and is going to finite mode [and you can control scale of your enviroment sphere, you can also translate objects to be in proper places in scene].

Now I want achive same thing in mantra and I believe it won't be some super hard thing. Any advices?

Edited by Just_Asking
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check out peter quints tutorials on rendering:

https://sites.google.com/site/pqhoudinitutorial/home/videos-on-rendering

this in particular is the best to start with (it is listed under the "basics" so you can easily miss it when you just search for rendering):

http://vimeo.com/7612064

Peter Quint basically covers everything you need for a good start. Beside rendering tutorials, he also has lots and lots of other very usefull tutorials worth taking a look. Mantra in general is in my opinion not so intuitiv and straight forward as Vray is, but if you manage mental ray, you will manage mantra aswell! ;)

also take a look on this thread:

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25612

hope that helps!

Edited by Scratch
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check out peter quints tutorials on rendering:

https://sites.google.com/site/pqhoudinitutorial/home/videos-on-rendering

this in particular is the best to start with (it is listed under the "basics" so you can easily miss it when you just search for rendering):

http://vimeo.com/7612064

Peter Quint basically covers everything you need for a good start. Beside rendering tutorials, he also has lots and lots of other very usefull tutorials worth taking a look. Mantra in general is in my opinion not so intuitiv and straight forward as Vray is, but if you manage mental ray, you will manage mantra aswell! ;)

also take a look on this thread:

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=25612

hope that helps!

Sorry, but I think u misunderstood me. I know basics of mantra, but I need to change "behaviour" of environment light. So, I'll explain it: when you casts rays from your hdri by default u cast it from infinity. You can place your objects in 1000;1000;423423 and that object will be still in the center of hdri [the place where u took hdri]. Alias solved that problem really easy - they gave possibilty to disable infinity mode and go on in finite mode - now your hdri can cast rays from sphere for example. That's it what I am looking for.

I was lookin' for that option in interface options of envlight, nothing found.

Also I went 1 step down in enviroment light and changed null to sphere - I thought it did the thing [when I rotated sphere the rotation of hdri was also rotated], but still - rays are casting from infinite.

Is there possibilty to "edit" enviro light?

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oh...sorry for that missunderstanding but now i get it. Eventhough, I'm afraid I have no idea how to solve your particular problem :(

I also took a quick look at the env-light and couldnt find a simple switch or so for your requested feature.

Hopefully, some other guys know more! Sorry :(

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Is there possibilty to "edit" enviro light?

You can edit environment light in a way, since it's internally a digital asset, corresponding light shader and some soho python hooks, but I don't think this is a first option here. As a simplest try you could take a look on the Geometry Light with Sphere object and plug HDR via texture map parm. This is the same as taking any geometry with a shader emitting light (Ce export), but perhaps better filtered in path tracing via MIS (?).

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