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orient instanced particle to surface UV


cowboy71

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Hey all,

I'm trying to orient some instanced geometry to the surface normals of a sphere when they collide and stick. I have two location emitters

one is using a follow to attract the particles to the sphere, and the geometry is some letters. I want the letters to face outward when they

land on the sphere. I read about using an instance after the collsion to orient the particles, but just don't clearly understand how to get it

to work after they collide.

thanks

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