woodenduck Posted August 6, 2012 Share Posted August 6, 2012 Hello, I've got some geometry that's being 'eaten away' at render time with an animated alpha map in the shader. What I want to do is delete geometry in the scene based on the same alpha map. Any ideas how I might do that? Thanks! Quote Link to comment Share on other sites More sharing options...
anim Posted August 6, 2012 Share Posted August 6, 2012 just create alpha attribute and delete based on it here is the example delete_geo_by_alpha.hip Quote Link to comment Share on other sites More sharing options...
woodenduck Posted August 6, 2012 Author Share Posted August 6, 2012 That's marvellous, thanks very much. I knew there would be some Vop trickery involved, I'm not well versed in that department. Cheers Quote Link to comment Share on other sites More sharing options...
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