lowvic Posted August 8, 2012 Share Posted August 8, 2012 Hi, i am having some problems managing data/sims/cache to render my RBD instance objects. Would like to ask what is the usual workflow and if im doing anything wrong My current scene workflow - defining a source to emit particles using a popnet - then using rbd point object to bring in the particles (cached bgeo) - also in geo path i am overriding point value with a a range of SOP geo using `$OBJID%5+1` - i have animated obj interacting with rbd point object - cached this out as .sim with compression Here is where the issues start to arise, - reading the .sim files is taking a hit on my system and getting slow in playing back the cache to see result - avg cached file size is about 70mb using compression Questions, - what is recommended to render these rbd point objects? - where can i import these objects and assign my shader? - if my shader has displacement does it treat each geo as unique? - if i need the rbdpoint objects to interact with pyro how do i manage this data since reading them is already taking a long time? Thanks in advance for any advice Quote Link to comment Share on other sites More sharing options...
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