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strange artifact in pyro render


anupamd

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So its funny, I've been noticing these streaking artifact in my pyro tests I've been doing lately. Was browsing vimeo and saw another guy having the same exact issue.

I always seem to get it when using a lot of shredding with large grid sizes and cant seem to get rid of it no matter what. Im seeing this over and over again any time I use shredding, so Im wondering if there is something funky going with the solver.

Check out this video; Go to 00:32

ps: Props for these tests go to Meradi Omar, these are not my tests.

-A

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The default volume filtering in H12 has been changed to "Box 1" instead of "Gaussian 1.5"

that could be issue here ...

So its funny, I've been noticing these streaking artifact in my pyro tests I've been doing lately. Was browsing vimeo and saw another guy having the same exact issue.

I always seem to get it when using a lot of shredding with large grid sizes and cant seem to get rid of it no matter what. Im seeing this over and over again any time I use shredding, so Im wondering if there is something funky going with the solver.

Check out this video; Go to 00:32

ps: Props for these tests go to Meradi Omar, these are not my tests.

-A

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  • 3 months later...

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